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Nexus Serves as a psychic anchor, allowing the Protoss to access their psionic energy matrix from across the galaxy. Produces robot drones and stores precious minerals and gases. Damage: N/A Hit Points: 750 Shields: 750 Units Produced: Probes Upgrades Provided: N/A |
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Assimilators Process and packages Vespene Gas produced by any geyser it is constructed over Damage: N/A Hit Points: 300 Shields: 300 Units Produced: Vespene Gas Upgrades Provided: N/A |
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Pylons While they provide the control necessary to produce units, they also power any buildings within their energy radius. Because these buildings will cease to function when a pylon has been destroyed, it is often wise to employ redundant pylon coverage. Damage: N/A Hit Points: 300 Shields: 300 Units Produced: N/A Upgrades Provided: N/A |
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Gateways The swirling rift at the center of the massive Gateway is where the highly trained Protoss ground troops can be warped in from their Home world of Aiur. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: Zealots, Dragoons, and Templars Upgrades Provided: N/A |
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Shield Batteries Shield Batteries automatically recharge the shields of any offensive unit that uses it, boosting the already impressive endurance of Protoss defenders. Damage: N/A Hit Points: 200 Shields: 200 Units Produced: N/A Upgrades Provided: N/A |
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Robotics Facilities Protoss rely on automated war machines to bolster their numbers and avoid the loss of Protoss life. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: Shuttles, Observers, and Reavers Upgrades Provided: N/A |
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Stargates The immense Stargate is capable of calling ships from high orbit around Auir to distant planets surfaces. Damage: N/A Hit Points: 600 Shields: 600 Units Produced: Scouts, Arbiters, and Carriers Upgrades Provided: N/A |
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Photon Cannon Possessing both powerful shields and weapons systems, and with the added bonus of being able to attack both ground and air forces, Photon Cannons are an important part of the defenses of any base. Damage: 20 Hit Points: 100 Shields: 100 Units Produced: N/A Upgrades Provided: N/A |
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Forges Responsible for improving the already impressive array of armor, shields, and weaponry on Protoss ground units, they are essential for employing Dragoons, or Templars. Damage: N/A Hit Points: 550 Shields: 550 Units Produced: N/A Upgrades Provided: Infantry Armor, Weapons, and Shields
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Cybernetics Cores Protoss building which houses the construction materials and autmomated factories essential to the production of the powerful Protoss Dragoons. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: N/A Upgrades Provided: Range upgrade for Dragoons, Air Armor, and Air Weapons
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Robotics Support Bays Bolsters the capabilities of the Robotics Facility and develops more efficient components for Protoss war machines. Damage: N/A Hit Points: 450 Shields: 450 Units Produced: N/A Upgrades Provided: Number of Scarabs, Scarab Damage, and speed upgrade for the Shuttle.
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Citadels of Adun While seemingly limited in their contribution to the Protoss military, these structures do provide one essential upgrade: the speed upgrade for the Zealots, which enables them to close on their enemies with frightening speed. Damage: N/A Hit Points: 450 Shields: 450 Units Produced: N/A Upgrades Provided: Speed upgrade for Zealots |
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Templar Archives Dark, mysterious buildings that serve as training centers for the legions of the High Templer. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: N/A Upgrades Provided: Psionic Storm and Hallucination abilities for Templars, and increased Templar energy
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Observatories When able to build the observers, the Protoss become one of the most effective scouting races in the game. The Observatories, while enabling their construction, also help to overcome a number of short-comings these units have in the field. Damage: N/A Hit Points: 250 Shields: 250 Units Produced: N/A Upgrades Provided: Sight Range and Speed Upgrades for Observers
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Fleet Beacons Their worth is limitless with the enabling of the construction of the mighty Protoss Carrier, and they help to further improve the unit's already formidable combat abilities, as well as those of the Scout. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: N/A Upgrades Provided: Speed and Sight Range Upgrades for Scout, number of Interceptors for the Carrier
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Arbiter Tribunals Home to the mysterious arbiter upgrade center, these structures, nevertheless provide an essential aspect to Protoss combat by equipping the Arbiters with their special abilities. Damage: N/A Hit Points: 500 Shields: 500 Units Produced: N/A Upgrades Provided: Recall and Stasis Field abilities for Arbiter, and increased Arbiter energy.
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