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Nexus

Serves as a psychic anchor, allowing the Protoss to access their psionic energy matrix from across the galaxy. Produces robot drones and stores precious minerals and gases.

Damage: N/A
Hit Points: 750
Shields: 750
Units Produced: Probes
Upgrades Provided: N/A

Assimilators

Process and packages Vespene Gas produced by any geyser it is constructed over

Damage: N/A
Hit Points: 300
Shields: 300
Units Produced: Vespene Gas
Upgrades Provided: N/A

Pylons

While they provide the control necessary to produce units, they also power any buildings within their energy radius. Because these buildings will cease to function when a pylon has been destroyed, it is often wise to employ redundant pylon coverage.

Damage: N/A
Hit Points: 300
Shields: 300
Units Produced: N/A
Upgrades Provided: N/A

Gateways

The swirling rift at the center of the massive Gateway is where the highly trained Protoss ground troops can be warped in from their Home world of Aiur.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: Zealots, Dragoons, and Templars
Upgrades Provided: N/A

Shield Batteries

Shield Batteries automatically recharge the shields of any offensive unit that uses it, boosting the already impressive endurance of Protoss defenders.

Damage: N/A
Hit Points: 200
Shields: 200
Units Produced: N/A
Upgrades Provided: N/A

Robotics Facilities

Protoss rely on automated war machines to bolster their numbers and avoid the loss of Protoss life.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: Shuttles, Observers, and Reavers
Upgrades Provided: N/A

Stargates

The immense Stargate is capable of calling ships from high orbit around Auir to distant planets surfaces.

Damage: N/A
Hit Points: 600
Shields: 600
Units Produced: Scouts, Arbiters, and Carriers
Upgrades Provided: N/A

Photon Cannon

Possessing both powerful shields and weapons systems, and with the added bonus of being able to attack both ground and air forces, Photon Cannons are an important part of the defenses of any base.

Damage: 20
Hit Points: 100
Shields: 100
Units Produced: N/A
Upgrades Provided: N/A

Forges

Responsible for improving the already impressive array of armor, shields, and weaponry on Protoss ground units, they are essential for employing Dragoons, or Templars.

Damage: N/A
Hit Points: 550
Shields: 550
Units Produced: N/A
Upgrades Provided: Infantry Armor, Weapons, and Shields

  • Upgrade Ground Weapons: Enhances the weapons of the Probe, Zealot, High Templer and Dragoon.
  • Upgrade Shields: Intensifies the shields of Protoss units.
  • Upgrade Ground Armor: Strengths the armor worn by the Probe, Zealot, High Templer, Dragoon and Reaver.

Cybernetics Cores

Protoss building which houses the construction materials and autmomated factories essential to the production of the powerful Protoss Dragoons.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: N/A
Upgrades Provided: Range upgrade for Dragoons, Air Armor, and Air Weapons

  • Singularity Charge: The Dragoon Phase Disruptor range is extended.
  • Upgrade Air Weapons: Intensifies the weapons mounted on the Scout, Arbiter and Carrier.
  • Upgrade Air Armor: Strengthens the armor of all Protoss aerial units.

Robotics Support Bays

Bolsters the capabilities of the Robotics Facility and develops more efficient components for Protoss war machines.

Damage: N/A
Hit Points: 450
Shields: 450
Units Produced: N/A
Upgrades Provided: Number of Scarabs, Scarab Damage, and speed upgrade for the Shuttle.

  • Upgrade Scarab Damage: Synchronizes electro-magnetic fields increasing Scarab damage.
  • Increase Reaver Capacity: Increases the number of Scarabs held with in the Reavers hull.
  • Gravitic Drive: Provides increased speed for shuttle deployment.

Citadels of Adun

While seemingly limited in their contribution to the Protoss military, these structures do provide one essential upgrade: the speed upgrade for the Zealots, which enables them to close on their enemies with frightening speed.

Damage: N/A
Hit Points: 450
Shields: 450
Units Produced: N/A
Upgrades Provided: Speed upgrade for Zealots

Templar Archives

Dark, mysterious buildings that serve as training centers for the legions of the High Templer.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: N/A
Upgrades Provided: Psionic Storm and Hallucination abilities for Templars, and increased Templar energy

  • Khaydarin Amulet: Increased energy levels for Templers.
  • Psionic Storm: Provides the High Templer with the ability to assult multiple enemies at once.
  • Hallucination: The High Templer can implant images within the minds of there enemies appearing to be replicas of others.
  • Summon Archon: Two High Templers can combine bringing forth an Archon.

Observatories

When able to build the observers, the Protoss become one of the most effective scouting races in the game. The Observatories, while enabling their construction, also help to overcome a number of short-comings these units have in the field.

Damage: N/A
Hit Points: 250
Shields: 250
Units Produced: N/A
Upgrades Provided: Sight Range and Speed Upgrades for Observers

  • Gravitic Booster: Increased speed for the Protoss Observer.
  • Sensor Array: Improves the visual site of the Protoss Observer.

Fleet Beacons

Their worth is limitless with the enabling of the construction of the mighty Protoss Carrier, and they help to further improve the unit's already formidable combat abilities, as well as those of the Scout.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: N/A
Upgrades Provided: Speed and Sight Range Upgrades for Scout, number of Interceptors for the Carrier

  • Apial Sensors: Increased Protoss Scout sight.
  • Gravitic Thrusters: Provides increased speed for the Protoss Scout.
  • Increase Carrier Capacity: Refits the Protoss Carrier with additonal fighter bays.

Arbiter Tribunals

Home to the mysterious arbiter upgrade center, these structures, nevertheless provide an essential aspect to Protoss combat by equipping the Arbiters with their special abilities.

Damage: N/A
Hit Points: 500
Shields: 500
Units Produced: N/A
Upgrades Provided: Recall and Stasis Field abilities for Arbiter, and increased Arbiter energy.

  • Khaydarin Core: The Arbiter gains increased energy storage capacity.
  • Recall: Allows the Arbiter to act as an anchor point and instantly transport units to its location.
  • Stasis: Places enemies in a state of stasis, which they cannot move or be attacked.