Members | Units | Maps | News | Cheats | Hit List | BattleNet Commands | Contact Us

Command Center

Produces SCV's and is a collection point for minerals and gas. Perhaps more importantly, though, to the offensive player is the capability for the Comsat Station add-on and the Nuclear Silo.

Damage: N/A
Hit Points: 1500
Units Produced: SCV
Add-ons: Comsat Station, Nuclear Silo
Upgrades Provided: N/A

  • Comstat Station: Directs a focused scanner sweep of an area will reveal any units and buildings located there, including cloaked and concealed enemies.
  • Nuclear Silo: Can produce and house a single tactical nuclear warhead. To prevent outside tampering with the missile guidance commands, a Ghost agent is required to actually direct the missile to its target.

Refinery

Will automatically package gas into containers easily transportable by SCVs.

Damage: N/A
Hit Points: 750
Units Produced: Vespene Gas
Add-ons: N/A
Upgrades Provided: N/A

Supply Depot

Houses all of the goods, tools, and accessories that are necessary in the day to day running.

Damage: N/A
Hit Points: 500
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: N/A

Barracks

Producers of Terran Infantry units, an especially useful characteristic of these buildings is their ability to fly, which can be used to transport them from one base to another to help hard-pressed defense forces

Damage: N/A
Hit Points: 1000
Units Produced: Marines, Firebats, and Ghosts
Add-ons: N/A
Upgrades Provided: N/A

Bunker

Perhaps one of the most valuable Terran structures, Bunkers are essential for any player for base defense: they effectively add 350 repairable hit points to any units housed within them

Damage: N/A
Hit Points: 350
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: N/A

Factory

Producers of the "heavy-hitting" ground forces of the Terran Military, they are perhaps most known for their manufacture of the infamous Siege Tank, which every Terran player worth their salt will make abundant use of.

Damage: N/A
Hit Points: 1250
Units Produced: Vultures, Goliaths, and Siege Tanks
Add-ons:Machine Shop
Upgrades Provided: N/A

  • Machine Shop: is necessary to process the parts needed for heavier vehicles and to develop new technology and upgrades for existing vehicle designs.
  1. Ion thrusters: Increased speed for Vulture Hover Cycle.
  2. Spider Mines: Vultures can be equipped with 5 small motion detecting mines.
  3. Seige Tech: Retrofits Seige Tank increasing its range and destructive power.

Starport

The sole manufacturer of Terran air units, this building is an integral part of any Terran base, with the production of Science Vessels, Battle Cruisers, and Wraiths.

Damage: N/A
Hit Points: 1300
Units Produced: Wraiths, Science Vessels, and Battle cruisers
Add-ons: Control Tower
Upgrades Provided: N/A

  • Control Tower: is necessary to coordinate the construction and upgrading of advanced Terran vessels.

Missile Turret

The only auto-defense system that the Terrans posses, these Missile Turrets are invaluable for annihilating attacking enemy air forces and detecting cloaked units

Damage: 20
Hit Points: 200
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: N/A

Engineering Bay

Essential for bringing Infantry up to the damage capabilities of the Protoss, any rushers will find themselves making heavy use of this building.

Damage: N/A
Hit Points: 850
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: Infantry Armor and Weapons

  • Upgrade Weapons: Upgrade enhances the standard issue weapons carried by the Marine, Firebat, Ghost.
  • Upgrade Armor: Upgrade enhances the standard issue armor worn by the Marine, Firebat and Ghost.

Academy

Enables you to produce the useful Firebat, and also gives you the essential increased range upgrade for Marines, and the Stimpak upgrade for all infantry units. Absolutely essential for base defense capabilities.

Damage: N/A
Hit Points: 600
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: Range for Marines and the Stimpak.

  • U-238 Shells: Uranium shells are designed to provide a greater firing range for C-14 Gauss Rifle carried by Terran Marines.
  • Stimpack: Provides the user with greatly increased speed and reflexes. Some damage occurs to unit.

Armory

Perhaps the most used upgrade building in all of the Terran forces, it increases the armor and weapons of the heavy-assault vehicles and air units. Prudent players will often build two to upgrade several characteristics at once.

Damage: N/A
Hit Points: 750
Units Produced: N/A
Add-ons: N/A
Upgrades Provided: Vehicle armor and weaponry.

  • Upgrade Vehicle Weapons: Upgrades Terran Vulture, Goliath, Siege Tank weapons.
  • Upgrade Vehicle Plating: Hardens the armor of Terran Vulture, Goliath, Siege Tank.
  • Upgrade Ship Weapons: Enhances weapons mounted on the Terran Wraith and Battle Cruiser.
  • Upgrade Ship Plating: Strengthens armor on the Terran Wriath, Dropship, Science Vessel and Battle Cruiser.

Science Facility

These mysterious buildings house the upgrade options for the Science Vessel, Ghost and Battle Cruiser. The Covert-Ops and Physics Lab add-ons are extremely useful if you want the special abilities for any of these units.

Damage: N/A
Hit Points: 850
Units Produced: N/A
Add-ons: Physics Lab, Covert-Ops
Upgrades Provided: Irradiate and EMP Pulse Science Vessel abilities

  • Defensive Matrix: Defensive field deployable by the Explorer Science Vessel.
  • Emp Shockwave: Disables nearby shields and special electronics through short ranged electronic pulse.
  • Irradiate: Nuclear waste by product are limited to a localized radius around the specified target.
  • Titan Reactor: Increases the energy level of the Explorer Science Vessel.