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Command Center Produces SCV's and is a collection point for minerals and gas. Perhaps more importantly, though, to the offensive player is the capability for the Comsat Station add-on and the Nuclear Silo. Damage: N/A Hit Points: 1500 Units Produced: SCV Add-ons: Comsat Station, Nuclear Silo Upgrades Provided: N/A
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Refinery Will automatically package gas into containers easily transportable by SCVs. Damage: N/A Hit Points: 750 Units Produced: Vespene Gas Add-ons: N/A Upgrades Provided: N/A |
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Supply Depot Houses all of the goods, tools, and accessories that are necessary in the day to day running. Damage: N/A Hit Points: 500 Units Produced: N/A Add-ons: N/A Upgrades Provided: N/A |
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Barracks Producers of Terran Infantry units, an especially useful characteristic of these buildings is their ability to fly, which can be used to transport them from one base to another to help hard-pressed defense forces Damage: N/A Hit Points: 1000 Units Produced: Marines, Firebats, and Ghosts Add-ons: N/A Upgrades Provided: N/A |
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Bunker Perhaps one of the most valuable Terran structures, Bunkers are essential for any player for base defense: they effectively add 350 repairable hit points to any units housed within them Damage: N/A Hit Points: 350 Units Produced: N/A Add-ons: N/A Upgrades Provided: N/A |
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Factory Producers of the "heavy-hitting" ground forces of the Terran Military, they are perhaps most known for their manufacture of the infamous Siege Tank, which every Terran player worth their salt will make abundant use of. Damage: N/A Hit Points: 1250 Units Produced: Vultures, Goliaths, and Siege Tanks Add-ons:Machine Shop Upgrades Provided: N/A
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Starport The sole manufacturer of Terran air units, this building is an integral part of any Terran base, with the production of Science Vessels, Battle Cruisers, and Wraiths. Damage: N/A Hit Points: 1300 Units Produced: Wraiths, Science Vessels, and Battle cruisers Add-ons: Control Tower Upgrades Provided: N/A
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Missile Turret The only auto-defense system that the Terrans posses, these Missile Turrets are invaluable for annihilating attacking enemy air forces and detecting cloaked units Damage: 20 Hit Points: 200 Units Produced: N/A Add-ons: N/A Upgrades Provided: N/A |
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Engineering Bay Essential for bringing Infantry up to the damage capabilities of the Protoss, any rushers will find themselves making heavy use of this building. Damage: N/A Hit Points: 850 Units Produced: N/A Add-ons: N/A Upgrades Provided: Infantry Armor and Weapons
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Academy Enables you to produce the useful Firebat, and also gives you the essential increased range upgrade for Marines, and the Stimpak upgrade for all infantry units. Absolutely essential for base defense capabilities. Damage: N/A Hit Points: 600 Units Produced: N/A Add-ons: N/A Upgrades Provided: Range for Marines and the Stimpak.
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Armory Perhaps the most used upgrade building in all of the Terran forces, it increases the armor and weapons of the heavy-assault vehicles and air units. Prudent players will often build two to upgrade several characteristics at once. Damage: N/A Hit Points: 750 Units Produced: N/A Add-ons: N/A Upgrades Provided: Vehicle armor and weaponry.
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Science Facility These mysterious buildings house the upgrade options for the Science Vessel, Ghost and Battle Cruiser. The Covert-Ops and Physics Lab add-ons are extremely useful if you want the special abilities for any of these units. Damage: N/A Hit Points: 850 Units Produced: N/A Add-ons: Physics Lab, Covert-Ops Upgrades Provided: Irradiate and EMP Pulse Science Vessel abilities
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