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Overlords Your real multi-use Zerg unit: the provide the control necessary to train more Zerg units, serve as scouts with the ability to detect cloaked units, and also double as transport beasts when properly upgraded. Damage: N/A Armor: 0 Hit Points: 200 Upgrades: Armor: Factor of 1, Weapons: N/A |
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Mutalisk Mutalisk are the primary flying force of the Zerg. They attack by spewing forth a highly concentrated acid spray that will burn through even the thickest of armor. Damage: 9 Armor: 0 Hit Points: 120 Upgrades: Armor: Factor of 1, Weapons: Factor of 1
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Guardians Mutalisk can meta-morph into another form the Guardian. The Guardian has a thicker armored caraspace and attacks by lobbing explosive acid which a much longer range than the Mutalisk's spray. This acid can only be directed at ground targets. Guardians have no natural defense for aerial opponents. Damage: 20 Armor: 2 Hit Points: 150 Upgrades: Armor: Factor of 1, Weapons: Factor of 2 |
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Scourges What the Infested Terran is on the ground, the Scourge is in the air: large groups of these swarm and decimate even enormous enemy air fleets. They are also especially useful in destroying unescorted transports. Damage: 100 Armor: 0 Hit Points: 20 Upgrades: Armor: Factor of 1, Weapons: N/A |
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Queens The Zerg Queen does not produce larvae as her name might suggest, but she has earned her royal status from her ability to spawn numerous other parasitic creatures. Damage: N/A Armor: 0 Hit Points: 120 Upgrades: Armor: Factor of 1, Weapons: N/A
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