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Overlords

Your real multi-use Zerg unit: the provide the control necessary to train more Zerg units, serve as scouts with the ability to detect cloaked units, and also double as transport beasts when properly upgraded.

Damage: N/A
Armor: 0
Hit Points: 200
Upgrades: Armor: Factor of 1, Weapons: N/A

Mutalisk

Mutalisk are the primary flying force of the Zerg. They attack by spewing forth a highly concentrated acid spray that will burn through even the thickest of armor.

Damage: 9
Armor: 0
Hit Points: 120
Upgrades: Armor: Factor of 1, Weapons: Factor of 1

  • Guardian Form: Mutates the Mutalisk into the Guardian.

Guardians

Mutalisk can meta-morph into another form the Guardian. The Guardian has a thicker armored caraspace and attacks by lobbing explosive acid which a much longer range than the Mutalisk's spray. This acid can only be directed at ground targets. Guardians have no natural defense for aerial opponents.

Damage: 20
Armor: 2
Hit Points: 150
Upgrades: Armor: Factor of 1, Weapons: Factor of 2

Scourges

What the Infested Terran is on the ground, the Scourge is in the air: large groups of these swarm and decimate even enormous enemy air fleets. They are also especially useful in destroying unescorted transports.

Damage: 100
Armor: 0
Hit Points: 20
Upgrades: Armor: Factor of 1, Weapons: N/A

Queens

The Zerg Queen does not produce larvae as her name might suggest, but she has earned her royal status from her ability to spawn numerous other parasitic creatures.

Damage: N/A
Armor: 0
Hit Points: 120
Upgrades: Armor: Factor of 1, Weapons: N/A

  • Spawn Broodlings: Small glob of spores at an enemy unit. The spores attempt to fertilize the enemy making broodlings that kill the host and attack nearby units.
  • Parasite: By attaching small parasites to another unit the Queen can allow the Overmind to see through the eyes of the enemy. The parasite is not readily visible and once detected can only be removed by killing the host.
  • Ensnare: The queen sprays her victims with a thick mucous that slows down advancing forces. This biological film will eventual dissolve.
  • Infestation: The power to infest a Terran Command Center and bring its occupants under the control of the Overmind. The Queen must enter a badly damaged Command Center and saturate it with parasitic bio-toxins