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Hatcheries This is a gathering point for minerals and gas, and also produces all possible Zerg units. Damage: N/A Hit Points: 1250 Units Produced: All Mutations: Lair Overlord Sight and Speed upgrades, and Overlord Transport ability and Hive Upgrades Provided: N/A
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Extractor Process and packages Vespene Gas produced by any geyser it is constructed over gathered by the Zerg Drone. Damage: N/A Hit Points: 750 Units Produced: Vespene Gas Upgrades Provided: N/A |
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Spawning Pools Essential for early troop buildup, a Spawning Pool provides the genetic material and a number of upgrades for the ravenous Zerg light infantry: the Zerglings. Damage: N/A Hit Points: 750 Shields: 300 Units Produced: N/A Mutations: N/A Upgrades Provided: Zergling Movement and Attack Speed.
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Evolution Chambers Provides essential armor and weapons upgrades for the powerful Zerg ground-based troops. Damage: N/A Hit Points: 750 Units Produced: N/A Mutations: N/A Upgrades Provided: Missile Attacks, Melee Attacks, and Carapace
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Hydralisk Dens Perhaps one of the most valuable Zerg structures for early troop buildup, these provide the genetic material and a number of useful upgrades for the Zerg Hydralisk. Damage: N/A Hit Points: 850 Units Produced: N/A Mutations: N/A Upgrades Provided: Hydralisk Movement and Range
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Spires Essential for starting a Zerg airforce, these provide upgrades to help keep the Zerg up to par with the superiority fighters of other races. Damage: N/A Hit Points: 600 Units Produced: N/A Mutations: Greater Spire (Guardian Mutation) Upgrades Provided: Flyer Attacks and Flyer Carapace
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Queen's Nests Queen's Nests both provide the genetic material for Queen production as well as the upgrades for her horrifying special abilities. Damage: N/A Hit Points: 850 Units Produced: N/A Mutations: N/A Upgrades Provided: Spawn Broodling and Ensnare Queen abilities and increased Queen Energy
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Creep Colonies These buildings both provide creep that can house additional Zerg structures and, with a mutation, can be particullarly effective "auto-defense" systems. Damage: Sunken Colony: 30, Spore Colony: 15 Hit Points: 400 Units Produced: N/A Mutations: Sunken Colony, Spore Colony Upgrades Provided: N/A
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Nydus Canals Extremely useful for interconnecting Zerg bases that are under constant attack, these structures allow Zerg ground forces to travel between two of them instantaneously. Damage: N/A Hit Points: 250 Units Produced: N/A Mutations: N/A Upgrades Provided: N/A |
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Defiler Mounds From this organic poison comes the various venoms that are used by the Defiler as weapons against the enemies of the Swarm Damage: N/A Hit Points: 500 Units Produced: N/A Mutations: N/A Upgrades Provided: Plague and Consume Defiler Abilities, and increased Defiler Energy
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Ultralisk Cavern This evil-looking structure enables the production of the heavy hitting Zerg ground troop: the Ultralisk. Damage: N/A Hit Points: 600 Units Produced: N/A Mutations: N/A Upgrades Provided: N/A |